The experience starts with a card. You've played magic before, you know the rules, and you know how you like to play. And this card is perfect! For... something... Oh Yeah! Card #2! Those cards might come from a pile, or maybe you're trolling gatherer.com at work, but the result is always the same for me: total immersion. There's a universe of thousands of cards waiting to be exploited and only 60 spots in your deck. Can you find a combination to deal with 4 lightning bolt 4 shock? What about 4 mana leak 4 rewind? Some decks kill on turn 2. Some use alternate win conditions. Some decks have a swarm of small creatures. Some decks have none. The possibilities are endless. And the inter-relationships between cards are such that no deck can ever be truly dominant and every card has a counter. And no deck wins every time because sometimes you just get a shit draw. That's life. The pacing of the game itself (since deck building is really only a meta-game) is superb. On turn 1, people tend to do things designed to be done on turn 1. Their power grows somewhat linearly from there: perhaps getting a 2 drop on the second and if they're lucky a 3 drop on 3, but rarely does it play out perfectly. The deck might be designed to kill on turn 3, but a bad draw or 3 can have you waiting on that one card you need for 10 turns until it's much too late.